From 29b413b376d42c27bf1f7065c9f7c850b61f3f24 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Tue, 9 Dec 2014 00:37:48 -0500 Subject: Biomes: Make biome heat and humidity noise parameters user-configurable --- src/mapgen_v7.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mapgen_v7.cpp') diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 7b7377611..739efadd8 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -81,8 +81,8 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z); //// Biome noise - noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z); - noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z); + noise_heat = new Noise(¶ms->np_biome_heat, seed, csize.X, csize.Z); + noise_humidity = new Noise(¶ms->np_biome_humidity, seed, csize.X, csize.Z); //// Resolve nodes to be used INodeDefManager *ndef = emerge->ndef; @@ -305,8 +305,8 @@ void MapgenV7::calculateNoise() { Biome *MapgenV7::getBiomeAtPoint(v3s16 p) { - float heat = NoisePerlin2D(bmgr->np_heat, p.X, p.Z, seed); - float humidity = NoisePerlin2D(bmgr->np_humidity, p.X, p.Z, seed); + float heat = NoisePerlin2D(noise_heat->np, p.X, p.Z, seed); + float humidity = NoisePerlin2D(noise_humidity->np, p.X, p.Z, seed); s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z); return bmgr->getBiome(heat, humidity, groundlevel); -- cgit v1.2.3