From 38482d26563d8ad4680dd018266eb5dccb2a5874 Mon Sep 17 00:00:00 2001 From: paramat Date: Sat, 13 Jun 2015 01:26:56 +0100 Subject: Biome API: Enable biome generation to lower world limit Decorations: Remove lower limit of water level for placement --- src/mapgen_v7.cpp | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'src/mapgen_v7.cpp') diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index be7212e0e..247d9debc 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -362,11 +362,9 @@ void MapgenV7::calculateNoise() noise_mount_height->perlinMap2D(x, z); } - if (node_max.Y >= BIOMEGEN_BASE_V7) { - noise_filler_depth->perlinMap2D(x, z); - noise_heat->perlinMap2D(x, z); - noise_humidity->perlinMap2D(x, z); - } + noise_filler_depth->perlinMap2D(x, z); + noise_heat->perlinMap2D(x, z); + noise_humidity->perlinMap2D(x, z); //printf("calculateNoise: %dus\n", t.stop()); } @@ -591,9 +589,6 @@ void MapgenV7::generateRidgeTerrain() MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map) { - if (node_max.Y < BIOMEGEN_BASE_V7) - return STONE; - v3s16 em = vm->m_area.getExtent(); u32 index = 0; MgStoneType stone_type = STONE; -- cgit v1.2.3