From 8767c781699a43e27185181979340f9712b3c236 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Sat, 27 Apr 2013 22:40:52 -0400 Subject: Enhance caves for mgv7, add ravines --- src/mapgen_v7.cpp | 25 +++++++++++++------------ 1 file changed, 13 insertions(+), 12 deletions(-) (limited to 'src/mapgen_v7.cpp') diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index efcf78672..4bfc866e2 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -78,7 +78,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) this->water_level = params->water_level; this->flags = params->flags; this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE; -// this->ystride = csize.X; //////fix this + this->ystride = csize.X; //////fix this this->biomemap = new u8[csize.X * csize.Z]; this->heightmap = new s16[csize.X * csize.Z]; @@ -187,7 +187,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) { generateCaves(stone_surface_max_y); addTopNodes(); - //v3s16 central_area_size = node_max - node_min + v3s16(1,1,1); if (flags & MG_DUNGEONS) { DungeonGen dgen(ndef, data->seed, water_level); @@ -452,7 +451,8 @@ void MapgenV7::addTopNodes() { vm->m_area.add_y(em, i, 1); } // If dirt, grow grass on it. - if (vm->m_data[i].getContent() == CONTENT_AIR) { + if (y > water_level - 10 && + vm->m_data[i].getContent() == CONTENT_AIR) { vm->m_area.add_y(em, i, -1); if (vm->m_data[i].getContent() == c_dirt) vm->m_data[i] = MapNode(c_dirt_with_grass); @@ -489,7 +489,8 @@ void MapgenV7::addTopNodes() { vm->m_area.add_y(em, i, 1); } // If dirt, grow grass on it. - if (vm->m_data[i].getContent() == CONTENT_AIR) { + if (y > water_level - 10 && + vm->m_data[i].getContent() == CONTENT_AIR) { vm->m_area.add_y(em, i, -1); if (vm->m_data[i].getContent() == c_dirt) vm->m_data[i] = MapNode(c_dirt_with_grass); @@ -502,22 +503,22 @@ void MapgenV7::addTopNodes() { #include "mapgen_v6.h" void MapgenV7::generateCaves(int max_stone_y) { PseudoRandom ps(blockseed + 21343); - PseudoRandom ps2(blockseed + 1032); int volume_nodes = (node_max.X - node_min.X + 1) * - (node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE; + (node_max.Y - node_min.Y + 1) * + (node_max.Z - node_min.Z + 1); float cave_amount = NoisePerlin2D(&nparams_v6_def_cave, node_min.X, node_min.Y, seed); - - u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 50000; + + u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000; for (u32 i = 0; i < caves_count; i++) { - CaveV6 cave(this, &ps, &ps2, false, c_water_source, c_lava_source); + CaveV7 cave(this, &ps, false); cave.makeCave(node_min, node_max, max_stone_y); } - - u32 bruises_count = (ps.range(1, 6) == 1) ? ps.range(0, ps.range(0, 2)) : 1; + + u32 bruises_count = (ps.range(1, 8) == 1) ? ps.range(0, ps.range(0, 2)) : 1; for (u32 i = 0; i < bruises_count; i++) { - CaveV6 cave(this, &ps, &ps2, true, c_water_source, c_lava_source); + CaveV7 cave(this, &ps, true); cave.makeCave(node_min, node_max, max_stone_y); } } -- cgit v1.2.3