From b8f473be21b932c0c0cdb9ae3bfb4243f262a763 Mon Sep 17 00:00:00 2001 From: paramat Date: Mon, 18 Sep 2017 05:08:56 +0100 Subject: Leveled nodebox: Change levels from 1/63rds to 1/64ths Add missing documentation of leveled nodebox to lua_api.txt, plus a little cleaning up nearby. --- src/mapnode.cpp | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) (limited to 'src/mapnode.cpp') diff --git a/src/mapnode.cpp b/src/mapnode.cpp index d835daba2..ff5ad5557 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -249,18 +249,11 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox, int facedir = n.getFaceDir(nodemgr); u8 axisdir = facedir>>2; facedir&=0x03; - for(std::vector::const_iterator - i = fixed.begin(); - i != fixed.end(); ++i) - { - aabb3f box = *i; - - if (nodebox.type == NODEBOX_LEVELED) { - box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr); - } + for (aabb3f box : fixed) { + if (nodebox.type == NODEBOX_LEVELED) + box.MaxEdge.Y = (-0.5f + n.getLevel(nodemgr) / 64.0f) * BS; - switch (axisdir) - { + switch (axisdir) { case 0: if(facedir == 1) { -- cgit v1.2.3