From 0fa0e0752a28eeb43195f2288c018d5c0b24520b Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 17 Jan 2011 14:57:37 +0200 Subject: old water removed, some fixes here and there --- src/mapnode.h | 107 ++++++++++++++++++++++++++++++++++++++++------------------ 1 file changed, 74 insertions(+), 33 deletions(-) (limited to 'src/mapnode.h') diff --git a/src/mapnode.h b/src/mapnode.h index 6a2199b49..a759f807e 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -28,9 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "serialization.h" #include "tile.h" -// Size of node in rendering units -#define BS 10 - #define MATERIALS_COUNT 256 /* @@ -53,9 +50,8 @@ with this program; if not, write to the Free Software Foundation, Inc., /* Suggested materials: - GRAVEL - - Dynamics of gravel: if there is a drop of more than two - blocks on any side, it will drop in there. Is this doable? + - Gravel + - Sand New naming scheme: - Material = irrlicht's Material class @@ -63,25 +59,21 @@ with this program; if not, write to the Free Software Foundation, Inc., - Tile = (u16) Material ID at some side of a node */ -enum Content -{ - CONTENT_STONE, - CONTENT_GRASS, - CONTENT_WATER, - CONTENT_TORCH, - CONTENT_TREE, - CONTENT_LEAVES, - CONTENT_GRASS_FOOTSTEPS, - CONTENT_MESE, - CONTENT_MUD, - CONTENT_OCEAN, - CONTENT_CLOUD, - CONTENT_COALSTONE, - CONTENT_WOOD, +#define CONTENT_STONE 0 +#define CONTENT_GRASS 1 +#define CONTENT_WATER 2 +#define CONTENT_TORCH 3 +#define CONTENT_TREE 4 +#define CONTENT_LEAVES 5 +#define CONTENT_GRASS_FOOTSTEPS 6 +#define CONTENT_MESE 7 +#define CONTENT_MUD 8 +#define CONTENT_WATERSOURCE 9 +#define CONTENT_CLOUD 10 +#define CONTENT_COALSTONE 11 +#define CONTENT_WOOD 12 - // This is set to the number of the actual values in this enum - USEFUL_CONTENT_COUNT -}; +#define USEFUL_CONTENT_COUNT 13 extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6]; extern const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT]; @@ -94,7 +86,7 @@ void init_content_inventory_texture_paths(); */ inline bool light_propagates_content(u8 m) { - return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_OCEAN); + return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_WATERSOURCE); } /* @@ -118,7 +110,7 @@ inline u8 content_solidness(u8 m) // As of now, every pseudo node like torches are added to this if(m == CONTENT_AIR || m == CONTENT_TORCH) return 0; - if(m == CONTENT_WATER || m == CONTENT_OCEAN) + if(m == CONTENT_WATER || m == CONTENT_WATERSOURCE) return 1; return 2; } @@ -126,29 +118,29 @@ inline u8 content_solidness(u8 m) // Objects collide with walkable contents inline bool content_walkable(u8 m) { - return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN && m != CONTENT_TORCH); + return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE && m != CONTENT_TORCH); } // A liquid resists fast movement inline bool content_liquid(u8 m) { - return (m == CONTENT_WATER || m == CONTENT_OCEAN); + return (m == CONTENT_WATER || m == CONTENT_WATERSOURCE); } // Pointable contents can be pointed to in the map inline bool content_pointable(u8 m) { - return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN); + return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE); } inline bool content_diggable(u8 m) { - return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN); + return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE); } inline bool content_buildable_to(u8 m) { - return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_OCEAN); + return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_WATERSOURCE); } /* @@ -164,7 +156,7 @@ inline bool is_ground_content(u8 m) && m != CONTENT_TORCH && m != CONTENT_TREE && m != CONTENT_LEAVES - && m != CONTENT_OCEAN + && m != CONTENT_WATERSOURCE && m != CONTENT_CLOUD ); } @@ -293,6 +285,54 @@ enum LightBank LIGHTBANK_NIGHT }; +#if 0 +#define DIR_PX 1 //X+ +#define DIR_NX 2 //X- +#define DIR_PZ 4 //Z+ +#define DIR_NZ 8 //Z- +#define DIR_PY 16 //Y+ +#define DIR_NY 32 //Y- + +inline void decode_dirs(u8 b, core::list &dirs) +{ + if(b & DIR_PX) + dirs.push_back(v3s16(1,0,0)); + if(b & DIR_NX) + dirs.push_back(v3s16(-1,0,0)); + if(b & DIR_PZ) + dirs.push_back(v3s16(0,0,1)); + if(b & DIR_NZ) + dirs.push_back(v3s16(0,0,-1)); + if(b & DIR_PY) + dirs.push_back(v3s16(0,1,0)); + if(b & DIR_NY) + dirs.push_back(v3s16(0,-1,0)); +} + +inline u8 encode_dirs(core::list &dirs) +{ + u8 b = 0; + for(core::list::Iterator + i = dirs.begin(); + i != dirs.end(); i++) + { + if(*i == v3s16(1,0,0)) + b += DIR_PX; + else if(*i == v3s16(-1,0,0)) + b += DIR_NX; + else if(*i == v3s16(0,0,1)) + b += DIR_PZ; + else if(*i == v3s16(0,0,-1)) + b += DIR_NZ; + else if(*i == v3s16(0,1,0)) + b += DIR_PY; + else if(*i == v3s16(0,-1,0)) + b += DIR_NY; + } + return b; +} +#endif + struct MapNode { // Content @@ -303,6 +343,7 @@ struct MapNode - For light_propagates() blocks, this is light intensity, stored logarithmically from 0 to LIGHT_MAX. Sunlight is LIGHT_SUN, which is LIGHT_MAX+1. + - Contains 2 values, day- and night lighting. Each takes 4 bits. */ s8 param; @@ -315,7 +356,7 @@ struct MapNode /* Direction for torches and other stuff. - If possible, packed with packDir. + Format is freeform. e.g. packDir or encode_dirs can be used. */ u8 dir; }; -- cgit v1.2.3