From f1e8ff22459bcd4fdbbe855a031d29744640ea99 Mon Sep 17 00:00:00 2001 From: Felix Krause Date: Sat, 16 Jul 2011 16:01:37 +0200 Subject: * refactored liquid transformation code (has some flaws) Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress. --- src/mapnode.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/mapnode.h') diff --git a/src/mapnode.h b/src/mapnode.h index 8bbd4eb79..33128049a 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -404,10 +404,17 @@ enum LightBank LIGHTBANK_NIGHT }; +/* + Masks for MapNode.param2 of flowing liquids + */ +#define LIQUID_LEVEL_MASK 0x07 +#define LIQUID_FLOW_DOWN_MASK 0x08 + /* This is the stuff what the whole world consists of. */ + struct MapNode { /* -- cgit v1.2.3