From 5fce673a569747960dbe5befec8e2c42b87ce7f6 Mon Sep 17 00:00:00 2001 From: Giuseppe Bilotta Date: Tue, 16 Aug 2011 08:31:33 +0200 Subject: Use defines for liquid levels --- src/mapnode.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/mapnode.h') diff --git a/src/mapnode.h b/src/mapnode.h index 3101a9fc1..77f6b321f 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -424,6 +424,10 @@ enum LightBank #define LIQUID_LEVEL_MASK 0x07 #define LIQUID_FLOW_DOWN_MASK 0x08 +/* maximum amount of liquid in a block */ +#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK +#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1) + /* This is the stuff what the whole world consists of. */ -- cgit v1.2.3 From 1eb14c7743dc73bd43eaf39f891105bfa741a458 Mon Sep 17 00:00:00 2001 From: Giuseppe Bilotta Date: Tue, 16 Aug 2011 19:56:57 +0200 Subject: Viscous fluids --- src/mapnode.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/mapnode.h') diff --git a/src/mapnode.h b/src/mapnode.h index 77f6b321f..4c2b92853 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -153,6 +153,10 @@ struct ContentFeatures content_t liquid_alternative_flowing; // If the content is liquid, this is the source version of the liquid. content_t liquid_alternative_source; + // Viscosity for fluid flow, ranging from 1 to 7, with + // 1 giving almost instantaneous propagation and 7 being + // the slowest possible + u8 liquid_viscosity; // Used currently for flowing liquids u8 vertex_alpha; // Special irrlicht material, used sometimes @@ -189,6 +193,7 @@ struct ContentFeatures initial_metadata = NULL; liquid_alternative_flowing = CONTENT_IGNORE; liquid_alternative_source = CONTENT_IGNORE; + liquid_viscosity = 0; vertex_alpha = 255; special_material = NULL; special_atlas = NULL; -- cgit v1.2.3