From 80c75272a6ffff34069ed470e959f7ff007e6c06 Mon Sep 17 00:00:00 2001 From: numberZero Date: Sun, 5 Feb 2017 13:27:58 +0400 Subject: Improve mesh shading (#5172) --- src/mesh.cpp | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src/mesh.cpp') diff --git a/src/mesh.cpp b/src/mesh.cpp index 84689b631..6a055abb2 100644 --- a/src/mesh.cpp +++ b/src/mesh.cpp @@ -44,12 +44,13 @@ void applyFacesShading(video::SColor &color, const v3f &normal) { // Many special drawtypes have normals set to 0,0,0 and this // must result in maximum brightness (no face shadng). - if (normal.Y < -0.5f) - applyShadeFactor (color, 0.447213f); - else if (normal.X > 0.5f || normal.X < -0.5f) - applyShadeFactor (color, 0.670820f); - else if (normal.Z > 0.5f || normal.Z < -0.5f) - applyShadeFactor (color, 0.836660f); + float x2 = normal.X * normal.X; + float y2 = normal.Y * normal.Y; + float z2 = normal.Z * normal.Z; + if (normal.Y < 0) + applyShadeFactor(color, 0.670820f * x2 + 0.447213f * y2 + 0.836660f * z2); + else if ((x2 > 1e-3) || (z2 > 1e-3)) + applyShadeFactor(color, 0.670820f * x2 + 1.000000f * y2 + 0.836660f * z2); } scene::IAnimatedMesh* createCubeMesh(v3f scale) -- cgit v1.2.3