From 392485aa454e871566a67afc61e11331f9d27397 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sat, 3 Dec 2011 08:40:32 +0100 Subject: inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube --- src/mesh.h | 66 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 src/mesh.h (limited to 'src/mesh.h') diff --git a/src/mesh.h b/src/mesh.h new file mode 100644 index 000000000..33e072927 --- /dev/null +++ b/src/mesh.h @@ -0,0 +1,66 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef MESH_HEADER +#define MESH_HEADER + +#include "common_irrlicht.h" + +/* + Create a new cube mesh. + Vertices are at (+-scale.X/2, +-scale.Y/2, +-scale.Z/2). + + The resulting mesh has 6 materials (up, down, right, left, back, front) + which must be defined by the caller. +*/ +scene::IAnimatedMesh* createCubeMesh(v3f scale); + +/* + Create a new extruded mesh from a texture. + Maximum bounding box is (+-scale.X/2, +-scale.Y/2, +-scale.Z). + Thickness is in Z direction. + + The resulting mesh has 1 material which must be defined by the caller. +*/ +scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture, + video::IVideoDriver *driver, v3f scale); + +/* + Multiplies each vertex coordinate by the specified scaling factors + (componentwise vector multiplication). +*/ +void scaleMesh(scene::IMesh *mesh, v3f scale); + +/* + Set a constant color for all vertices in the mesh +*/ +void setMeshColor(scene::IMesh *mesh, const video::SColor &color); + +/* + Set the color of all vertices in the mesh. + For each vertex, determine the largest absolute entry in + the normal vector, and choose one of colorX, colorY or + colorZ accordingly. +*/ +void setMeshColorByNormalXYZ(scene::IMesh *mesh, + const video::SColor &colorX, + const video::SColor &colorY, + const video::SColor &colorZ); + +#endif -- cgit v1.2.3