From b44da4916aa09b27155ce6675cccbcc128b5a66c Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sun, 7 Feb 2016 04:08:43 +0100 Subject: Cleanup selection mesh code, add shaders for halo and selection boxes --- src/mesh.h | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/mesh.h') diff --git a/src/mesh.h b/src/mesh.h index ec109e9e9..ad3f8db4b 100644 --- a/src/mesh.h +++ b/src/mesh.h @@ -83,9 +83,12 @@ void rotateMeshYZby (scene::IMesh *mesh, f64 degrees); scene::IMesh* cloneMesh(scene::IMesh *src_mesh); /* - Convert nodebox drawtype node to mesh. + Convert nodeboxes to mesh. + boxes - set of nodeboxes to be converted into cuboids + uv_coords[24] - table of texture uv coords for each cuboid face */ -scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f); +scene::IMesh* convertNodeboxesToMesh(const std::vector &boxes, + const f32 *uv_coords = NULL); /* Update bounding box for a mesh. -- cgit v1.2.3