From 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f Mon Sep 17 00:00:00 2001 From: Vitaliy Date: Thu, 9 Nov 2017 01:56:20 +0300 Subject: Move files to subdirectories (#6599) * Move files around --- src/mg_biome.cpp | 238 ------------------------------------------------------- 1 file changed, 238 deletions(-) delete mode 100644 src/mg_biome.cpp (limited to 'src/mg_biome.cpp') diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp deleted file mode 100644 index 8dbb78e59..000000000 --- a/src/mg_biome.cpp +++ /dev/null @@ -1,238 +0,0 @@ -/* -Minetest -Copyright (C) 2014-2016 kwolekr, Ryan Kwolek -Copyright (C) 2014-2017 paramat - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "mg_biome.h" -#include "mg_decoration.h" -#include "emerge.h" -#include "server.h" -#include "nodedef.h" -#include "map.h" //for MMVManip -#include "util/numeric.h" -#include "porting.h" -#include "settings.h" - - -/////////////////////////////////////////////////////////////////////////////// - - -BiomeManager::BiomeManager(Server *server) : - ObjDefManager(server, OBJDEF_BIOME) -{ - m_server = server; - - // Create default biome to be used in case none exist - Biome *b = new Biome; - - b->name = "Default"; - b->flags = 0; - b->depth_top = 0; - b->depth_filler = -MAX_MAP_GENERATION_LIMIT; - b->depth_water_top = 0; - b->depth_riverbed = 0; - b->y_min = -MAX_MAP_GENERATION_LIMIT; - b->y_max = MAX_MAP_GENERATION_LIMIT; - b->heat_point = 0.0; - b->humidity_point = 0.0; - - b->m_nodenames.emplace_back("mapgen_stone"); - b->m_nodenames.emplace_back("mapgen_stone"); - b->m_nodenames.emplace_back("mapgen_stone"); - b->m_nodenames.emplace_back("mapgen_water_source"); - b->m_nodenames.emplace_back("mapgen_water_source"); - b->m_nodenames.emplace_back("mapgen_river_water_source"); - b->m_nodenames.emplace_back("mapgen_stone"); - b->m_nodenames.emplace_back("ignore"); - m_ndef->pendNodeResolve(b); - - add(b); -} - - -void BiomeManager::clear() -{ - EmergeManager *emerge = m_server->getEmergeManager(); - - // Remove all dangling references in Decorations - DecorationManager *decomgr = emerge->decomgr; - for (size_t i = 0; i != decomgr->getNumObjects(); i++) { - Decoration *deco = (Decoration *)decomgr->getRaw(i); - deco->biomes.clear(); - } - - // Don't delete the first biome - for (size_t i = 1; i < m_objects.size(); i++) - delete (Biome *)m_objects[i]; - - m_objects.resize(1); -} - -//////////////////////////////////////////////////////////////////////////////// - - -void BiomeParamsOriginal::readParams(const Settings *settings) -{ - settings->getNoiseParams("mg_biome_np_heat", np_heat); - settings->getNoiseParams("mg_biome_np_heat_blend", np_heat_blend); - settings->getNoiseParams("mg_biome_np_humidity", np_humidity); - settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend); -} - - -void BiomeParamsOriginal::writeParams(Settings *settings) const -{ - settings->setNoiseParams("mg_biome_np_heat", np_heat); - settings->setNoiseParams("mg_biome_np_heat_blend", np_heat_blend); - settings->setNoiseParams("mg_biome_np_humidity", np_humidity); - settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend); -} - - -//////////////////////////////////////////////////////////////////////////////// - -BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr, - BiomeParamsOriginal *params, v3s16 chunksize) -{ - m_bmgr = biomemgr; - m_params = params; - m_csize = chunksize; - - noise_heat = new Noise(¶ms->np_heat, - params->seed, m_csize.X, m_csize.Z); - noise_humidity = new Noise(¶ms->np_humidity, - params->seed, m_csize.X, m_csize.Z); - noise_heat_blend = new Noise(¶ms->np_heat_blend, - params->seed, m_csize.X, m_csize.Z); - noise_humidity_blend = new Noise(¶ms->np_humidity_blend, - params->seed, m_csize.X, m_csize.Z); - - heatmap = noise_heat->result; - humidmap = noise_humidity->result; - biomemap = new biome_t[m_csize.X * m_csize.Z]; -} - -BiomeGenOriginal::~BiomeGenOriginal() -{ - delete []biomemap; - - delete noise_heat; - delete noise_humidity; - delete noise_heat_blend; - delete noise_humidity_blend; -} - - -Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const -{ - float heat = - NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) + - NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed); - float humidity = - NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) + - NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed); - - return calcBiomeFromNoise(heat, humidity, pos.Y); -} - - -void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin) -{ - m_pmin = pmin; - - noise_heat->perlinMap2D(pmin.X, pmin.Z); - noise_humidity->perlinMap2D(pmin.X, pmin.Z); - noise_heat_blend->perlinMap2D(pmin.X, pmin.Z); - noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z); - - for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) { - noise_heat->result[i] += noise_heat_blend->result[i]; - noise_humidity->result[i] += noise_humidity_blend->result[i]; - } -} - - -biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap) -{ - for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) { - Biome *biome = calcBiomeFromNoise( - noise_heat->result[i], - noise_humidity->result[i], - heightmap[i]); - - biomemap[i] = biome->index; - } - - return biomemap; -} - - -Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const -{ - return getBiomeAtIndex( - (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X), - pos.Y); -} - - -Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, s16 y) const -{ - return calcBiomeFromNoise( - noise_heat->result[index], - noise_humidity->result[index], - y); -} - - -Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const -{ - Biome *b, *biome_closest = NULL; - float dist_min = FLT_MAX; - - for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) { - b = (Biome *)m_bmgr->getRaw(i); - if (!b || y > b->y_max || y < b->y_min) - continue; - - float d_heat = heat - b->heat_point; - float d_humidity = humidity - b->humidity_point; - float dist = (d_heat * d_heat) + - (d_humidity * d_humidity); - if (dist < dist_min) { - dist_min = dist; - biome_closest = b; - } - } - - return biome_closest ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE); -} - - -//////////////////////////////////////////////////////////////////////////////// - -void Biome::resolveNodeNames() -{ - getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR); - getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR); - getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR); - getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR); - getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR); - getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR); - getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR); - getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE); -} -- cgit v1.2.3