From 29b413b376d42c27bf1f7065c9f7c850b61f3f24 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Tue, 9 Dec 2014 00:37:48 -0500 Subject: Biomes: Make biome heat and humidity noise parameters user-configurable --- src/mg_biome.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/mg_biome.cpp') diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp index dff73e34f..13dc67e74 100644 --- a/src/mg_biome.cpp +++ b/src/mg_biome.cpp @@ -29,17 +29,12 @@ with this program; if not, write to the Free Software Foundation, Inc., const char *BiomeManager::ELEMENT_TITLE = "biome"; -NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70, 2.0); -NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55, 2.0); - /////////////////////////////////////////////////////////////////////////////// BiomeManager::BiomeManager(IGameDef *gamedef) { m_resolver = gamedef->getNodeDefManager()->getResolver(); - np_heat = &nparams_biome_def_heat; - np_humidity = &nparams_biome_def_humidity; // Create default biome to be used in case none exist Biome *b = new Biome; -- cgit v1.2.3