From 2b99d904f6b8197931954772b6466d8ee56cafc9 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Sat, 9 May 2015 01:38:20 -0400 Subject: Schematics: Add per-node force placement option --- src/mg_schematic.h | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) (limited to 'src/mg_schematic.h') diff --git a/src/mg_schematic.h b/src/mg_schematic.h index 3d3e328d3..5c732648e 100644 --- a/src/mg_schematic.h +++ b/src/mg_schematic.h @@ -36,7 +36,7 @@ class IGameDef; All values are stored in big-endian byte order. [u32] signature: 'MTSM' - [u16] version: 3 + [u16] version: 4 [u16] size X [u16] size Y [u16] size Z @@ -51,7 +51,9 @@ class IGameDef; For each node in schematic: (for z, y, x) [u16] content For each node in schematic: - [u8] probability of occurance (param1) + [u8] param1 + bit 0-6: probability + bit 7: specific node force placement For each node in schematic: [u8] param2 } @@ -60,17 +62,21 @@ class IGameDef; 1 - Initial version 2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always 3 - Added y-slice probabilities; this allows for variable height structures + 4 - Compressed range of node occurence prob., added per-node force placement bit */ -/////////////////// Schematic flags -#define SCHEM_CIDS_UPDATED 0x08 - +//// Schematic constants #define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM' -#define MTSCHEM_FILE_VER_HIGHEST_READ 3 -#define MTSCHEM_FILE_VER_HIGHEST_WRITE 3 +#define MTSCHEM_FILE_VER_HIGHEST_READ 4 +#define MTSCHEM_FILE_VER_HIGHEST_WRITE 4 + +#define MTSCHEM_PROB_MASK 0x7F + +#define MTSCHEM_PROB_NEVER 0x00 +#define MTSCHEM_PROB_ALWAYS 0x7F +#define MTSCHEM_PROB_ALWAYS_OLD 0xFF -#define MTSCHEM_PROB_NEVER 0x00 -#define MTSCHEM_PROB_ALWAYS 0xFF +#define MTSCHEM_FORCE_PLACE 0x80 enum SchematicType { -- cgit v1.2.3