From 157a4cf18cb9c098f465b8baecd7d2cd5705f2dd Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sat, 21 Jan 2012 00:11:44 +0100 Subject: Node placement / mineral / serialization / iron freq / node_dig callback - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. --- src/mineral.cpp | 62 --------------------------------------------------------- 1 file changed, 62 deletions(-) delete mode 100644 src/mineral.cpp (limited to 'src/mineral.cpp') diff --git a/src/mineral.cpp b/src/mineral.cpp deleted file mode 100644 index 4e495fce6..000000000 --- a/src/mineral.cpp +++ /dev/null @@ -1,62 +0,0 @@ -/* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "mineral.h" -#include "gamedef.h" - - -const char *mineral_filenames[MINERAL_COUNT] = -{ - NULL, - "mineral_coal.png", - "mineral_iron.png" -}; - -std::string mineral_textures[MINERAL_COUNT]; - -void init_mineral() -{ - for(u32 i=0; i= MINERAL_COUNT) - return ""; - - return mineral_textures[mineral]; -} - -ItemStack getDiggedMineralItem(u8 mineral, IGameDef *gamedef) -{ - if(mineral == MINERAL_COAL) - return ItemStack("default:coal_lump", 1, 0, "", gamedef->idef()); - else if(mineral == MINERAL_IRON) - return ItemStack("default:iron_lump", 1, 0, "", gamedef->idef()); - else - return ItemStack(); -} - - - -- cgit v1.2.3