From 64b59757322e29c331c0a75262baec4382673e6f Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 28 Jan 2011 01:38:16 +0200 Subject: Now texture handling is fast. Also now players are saved on disk. --- src/mineral.h | 20 ++++++++------------ 1 file changed, 8 insertions(+), 12 deletions(-) (limited to 'src/mineral.h') diff --git a/src/mineral.h b/src/mineral.h index e43e48ab8..aa0902e12 100644 --- a/src/mineral.h +++ b/src/mineral.h @@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MINERAL_HEADER #include "inventory.h" +#include "texture.h" +#include "irrlichtwrapper.h" /* Minerals @@ -29,22 +31,16 @@ with this program; if not, write to the Free Software Foundation, Inc., type param. */ +// Caches textures +void init_mineral(IrrlichtWrapper *irrlicht); + #define MINERAL_NONE 0 #define MINERAL_COAL 1 #define MINERAL_IRON 2 -inline const char * mineral_block_texture(u8 mineral) -{ - switch(mineral) - { - case MINERAL_COAL: - return "mineral_coal.png"; - case MINERAL_IRON: - return "mineral_iron.png"; - default: - return ""; - } -} +#define MINERAL_COUNT 3 + +textureid_t mineral_block_texture(u8 mineral); inline CraftItem * getDiggedMineralItem(u8 mineral) { -- cgit v1.2.3