From b3a36f7378ea0f299cfa36c81de42e00adb7292d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Mon, 26 Jun 2017 20:11:17 +0200 Subject: Isolate irrlicht references and use a singleton (#6041) * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax --- src/minimap.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/minimap.cpp') diff --git a/src/minimap.cpp b/src/minimap.cpp index 9b17cbc6e..8b240b199 100644 --- a/src/minimap.cpp +++ b/src/minimap.cpp @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/string.h" #include "mapblock.h" #include +#include "client/renderingengine.h" //// @@ -184,10 +185,10 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height) //// Mapper //// -Minimap::Minimap(IrrlichtDevice *device, Client *client) +Minimap::Minimap(Client *client) { this->client = client; - this->driver = device->getVideoDriver(); + this->driver = RenderingEngine::get_video_driver(); this->m_tsrc = client->getTextureSource(); this->m_shdrsrc = client->getShaderSource(); this->m_ndef = client->getNodeDefManager(); @@ -478,7 +479,7 @@ void Minimap::drawMinimap() return; updateActiveMarkers(); - v2u32 screensize = porting::getWindowSize(); + v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); const u32 size = 0.25 * screensize.Y; core::rect oldViewPort = driver->getViewPort(); -- cgit v1.2.3