From 9269a0ecc7267822bc5ac5af95ad4977bdc94fec Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Thu, 29 Oct 2015 14:48:10 -0400 Subject: Fix server crashing on Lua errors Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times. --- src/mods.h | 18 ------------------ 1 file changed, 18 deletions(-) (limited to 'src/mods.h') diff --git a/src/mods.h b/src/mods.h index f35bd18db..12576516d 100644 --- a/src/mods.h +++ b/src/mods.h @@ -26,29 +26,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include #include -#include #include "json/json.h" #include "config.h" #define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_" -class ModError : public std::exception -{ -public: - ModError(const std::string &s) - { - m_s = "ModError: "; - m_s += s; - } - virtual ~ModError() throw() - {} - virtual const char * what() const throw() - { - return m_s.c_str(); - } - std::string m_s; -}; - struct ModSpec { std::string name; -- cgit v1.2.3