From 92b45b2a189b703fc7cfc8ddbc09a7ad563a13bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Fri, 27 Jan 2017 07:41:10 +0100 Subject: [CSM] implement client side mod loading (#5123) * client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages --- src/mods.h | 57 +++++++++++++++++++++++++++++++++------------------------ 1 file changed, 33 insertions(+), 24 deletions(-) (limited to 'src/mods.h') diff --git a/src/mods.h b/src/mods.h index 61af5e5d1..c9bd51d99 100644 --- a/src/mods.h +++ b/src/mods.h @@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include #include +#include "util/cpp11_container.h" #include "config.h" #include "metadata.h" @@ -37,9 +38,9 @@ struct ModSpec std::string name; std::string path; //if normal mod: - std::set depends; - std::set optdepends; - std::set unsatisfied_depends; + UNORDERED_SET depends; + UNORDERED_SET optdepends; + UNORDERED_SET unsatisfied_depends; bool part_of_modpack; bool is_modpack; @@ -62,12 +63,6 @@ void parseModContents(ModSpec &mod); std::map getModsInPath(std::string path, bool part_of_modpack = false); -// If failed, returned modspec has name=="" -ModSpec findCommonMod(const std::string &modname); - -// expands modpack contents, but does not replace them. -std::map flattenModTree(std::map mods); - // replaces modpack Modspecs with their content std::vector flattenMods(std::map mods); @@ -77,17 +72,8 @@ std::vector flattenMods(std::map mods); class ModConfiguration { public: - ModConfiguration(): - m_unsatisfied_mods(), - m_sorted_mods(), - m_name_conflicts() - {} - - - ModConfiguration(std::string worldpath); - // checks if all dependencies are fullfilled. - bool isConsistent() + bool isConsistent() const { return m_unsatisfied_mods.empty(); } @@ -97,19 +83,24 @@ public: return m_sorted_mods; } - std::vector getUnsatisfiedMods() + const std::vector &getUnsatisfiedMods() const { return m_unsatisfied_mods; } -private: + void printUnsatisfiedModsError() const; + +protected: + ModConfiguration(const std::string &worldpath); // adds all mods in the given path. used for games, modpacks // and world-specific mods (worldmods-folders) - void addModsInPath(std::string path); + void addModsInPath(const std::string &path); // adds all mods in the set. - void addMods(std::vector new_mods); + void addMods(const std::vector &new_mods); + void checkConflictsAndDeps(); +private: // move mods from m_unsatisfied_mods to m_sorted_mods // in an order that satisfies dependencies void resolveDependencies(); @@ -132,10 +123,28 @@ private: // 1. game mod in modpack; 2. game mod; // 3. world mod in modpack; 4. world mod; // 5. addon mod in modpack; 6. addon mod. - std::set m_name_conflicts; + UNORDERED_SET m_name_conflicts; + + // Deleted default constructor + ModConfiguration() {} }; +class ServerModConfiguration: public ModConfiguration +{ +public: + ServerModConfiguration(const std::string &worldpath); + +}; + +#ifndef SERVER +class ClientModConfiguration: public ModConfiguration +{ +public: + ClientModConfiguration(const std::string &path); +}; +#endif + #if USE_CURL Json::Value getModstoreUrl(std::string url); #else -- cgit v1.2.3