From d4c76258e37337ea585cf24d8e05b50a30fa307d Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Tue, 4 Oct 2016 18:17:12 +0200 Subject: Chat: new settings to prevent spam Added the following chat coreside features * Chat messages length limit * Message rate limiting * Message rate kicking Note: * handleChat now takes RemotePlayer pointer instead of u16 to remove useless lookups --- src/network/serverpackethandler.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/network/serverpackethandler.cpp') diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index 1bcb78a8a..a8bfd9068 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -1065,7 +1065,7 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt) std::wstring wname = narrow_to_wide(name); std::wstring answer_to_sender = handleChat(name, wname, message, - true, pkt->getPeerId()); + true, dynamic_cast(player)); if (!answer_to_sender.empty()) { // Send the answer to sender SendChatMessage(pkt->getPeerId(), answer_to_sender); @@ -1656,16 +1656,16 @@ void Server::handleCommand_Interact(NetworkPacket* pkt) } } // action == 4 - + /* 5: rightclick air */ else if (action == 5) { ItemStack item = playersao->getWieldedItem(); - - actionstream << player->getName() << " activates " + + actionstream << player->getName() << " activates " << item.name << std::endl; - + if (m_script->item_OnSecondaryUse( item, playersao)) { if( playersao->setWieldedItem(item)) { -- cgit v1.2.3