From 9d6e7e48d6fb1daff8fedcb2f111164bef61f1e7 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Fri, 22 May 2020 14:17:03 +0200 Subject: Implement spawning particles with node texture appearance --- src/network/clientpackethandler.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/network') diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 054e60c3c..e000acc92 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -1003,6 +1003,16 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) p.glow = readU8(is); p.object_collision = readU8(is); + // This is kinda awful + do { + u16 tmp_param0 = readU16(is); + if (is.eof()) + break; + p.node.param0 = tmp_param0; + p.node.param2 = readU8(is); + p.node_tile = readU8(is); + } while (0); + auto event = new ClientEvent(); event->type = CE_ADD_PARTICLESPAWNER; event->add_particlespawner.p = new ParticleSpawnerParameters(p); -- cgit v1.2.3