From 0bbbc6e13dc8180cf1d98f9866bc72a510162eb3 Mon Sep 17 00:00:00 2001 From: paramat Date: Wed, 30 Dec 2015 04:22:58 +0000 Subject: Liquids: Flow into and destroy 'floodable' nodes Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua --- src/nodedef.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/nodedef.cpp') diff --git a/src/nodedef.cpp b/src/nodedef.cpp index b5ccc3b94..2ebe1c131 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -233,6 +233,7 @@ void ContentFeatures::reset() diggable = true; climbable = false; buildable_to = false; + floodable = false; rightclickable = true; leveled = 0; liquid_type = LIQUID_NONE; @@ -318,6 +319,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const // the protocol version os<