From 3e07c5bf822afe01525a9a3ef499ae895c22a130 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 2 Dec 2012 02:57:14 +0200 Subject: Fix tile MaterialType to make sense and make lava surface be shader'd lower like water --- src/nodedef.cpp | 25 +++++++++++++++++-------- 1 file changed, 17 insertions(+), 8 deletions(-) (limited to 'src/nodedef.cpp') diff --git a/src/nodedef.cpp b/src/nodedef.cpp index c48e2ff97..36fa798fd 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -555,6 +555,7 @@ public: tiledef[j].name = "unknown_block.png"; } + bool is_liquid = false; switch(f->drawtype){ default: case NDT_NORMAL: @@ -573,12 +574,14 @@ public: f->solidness = 1; f->backface_culling = false; } + is_liquid = true; break; case NDT_FLOWINGLIQUID: assert(f->liquid_type == LIQUID_FLOWING); f->solidness = 0; if(opaque_water) f->alpha = 255; + is_liquid = true; break; case NDT_GLASSLIKE: f->solidness = 0; @@ -611,16 +614,24 @@ public: break; } + u8 material_type = 0; + if(is_liquid){ + if(f->alpha == 255) + material_type = TILE_MATERIAL_LIQUID_OPAQUE; + else + material_type = TILE_MATERIAL_LIQUID_TRANSPARENT; + } else{ + material_type = TILE_MATERIAL_BASIC; + } + // Tiles (fill in f->tiles[]) for(u16 j=0; j<6; j++){ // Texture f->tiles[j].texture = tsrc->getTexture(tiledef[j].name); // Alpha f->tiles[j].alpha = f->alpha; - if(f->alpha == 255) - f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE; - else - f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX; + // Material type + f->tiles[j].material_type = material_type; // Material flags f->tiles[j].material_flags = 0; if(f->backface_culling) @@ -661,10 +672,8 @@ public: tsrc->getTexture(f->tiledef_special[j].name); // Alpha f->special_tiles[j].alpha = f->alpha; - if(f->alpha == 255) - f->special_tiles[j].material_type = MATERIAL_ALPHA_SIMPLE; - else - f->special_tiles[j].material_type = MATERIAL_ALPHA_VERTEX; + // Material type + f->special_tiles[j].material_type = material_type; // Material flags f->special_tiles[j].material_flags = 0; if(f->tiledef_special[j].backface_culling) -- cgit v1.2.3