From 8b8d17b22b5853c7d32bdb8b369f4523f6c57b95 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Tue, 18 Aug 2015 23:59:44 +0200 Subject: Remove use of engine sent texture tiling flags - theyre no longer needed --- src/nodedef.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/nodedef.cpp') diff --git a/src/nodedef.cpp b/src/nodedef.cpp index daaa871f9..269c2b9d6 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -1012,9 +1012,7 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, if (use_normal_texture) { tile->normal_texture = tsrc->getNormalTexture(tiledef->name); } - tile->flags_texture = tsrc->getShaderFlagsTexture( - tile->normal_texture ? true : false, - tiledef->tileable_vertical, tiledef->tileable_horizontal); + tile->flags_texture = tsrc->getShaderFlagsTexture(tile->normal_texture ? true : false); // Material flags tile->material_flags = 0; -- cgit v1.2.3