From 8eb7ddb0a2f03ae514a96191f6edba9333ba2423 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sun, 21 Feb 2016 07:34:29 +0100 Subject: Remove new_style_water --- src/nodedef.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/nodedef.cpp') diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 31366f7e0..6d740fac3 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -806,7 +806,6 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, scene::ISceneManager* smgr = gamedef->getSceneManager(); scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator(); - bool new_style_water = g_settings->getBool("new_style_water"); bool connected_glass = g_settings->getBool("connected_glass"); bool opaque_water = g_settings->getBool("opaque_water"); bool enable_shaders = g_settings->getBool("enable_shaders"); @@ -854,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, assert(f->liquid_type == LIQUID_SOURCE); if (opaque_water) f->alpha = 255; - f->solidness = new_style_water ? 0 : 1; + f->solidness = 0; is_liquid = true; break; case NDT_FLOWINGLIQUID: -- cgit v1.2.3