From c352ff71e86fd3d40414cbe3a374c9563495ca1a Mon Sep 17 00:00:00 2001 From: stujones11 Date: Wed, 7 Jun 2017 18:52:38 +0100 Subject: Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL' Prevents normal drawtype nodes having transparency. Avoids clients cheating by using 'x-ray' texture packs with transparent textures. --- src/nodedef.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'src/nodedef.cpp') diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 98b34ea9e..17162b344 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -682,6 +682,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc switch (drawtype) { default: case NDT_NORMAL: + material_type = (alpha == 255) ? + TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA; solidness = 2; break; case NDT_AIRLIKE: @@ -778,6 +780,16 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc tile_shader[j] = shdsrc->getShader("nodes_shader", material_type, drawtype); } + u8 overlay_material = material_type; + if (overlay_material == TILE_MATERIAL_OPAQUE) + overlay_material = TILE_MATERIAL_BASIC; + else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE) + overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT; + u32 overlay_shader[6]; + for (u16 j = 0; j < 6; j++) { + overlay_shader[j] = shdsrc->getShader("nodes_shader", + overlay_material, drawtype); + } // Tiles (fill in f->tiles[]) for (u16 j = 0; j < 6; j++) { @@ -786,8 +798,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc tdef[j].backface_culling, material_type); if (tdef_overlay[j].name != "") fillTileAttribs(tsrc, &tiles[j].layers[1], &tdef_overlay[j], - tile_shader[j], tsettings.use_normal_texture, - tdef[j].backface_culling, material_type); + overlay_shader[j], tsettings.use_normal_texture, + tdef[j].backface_culling, overlay_material); } // Special tiles (fill in f->special_tiles[]) -- cgit v1.2.3