From f48f6869303ab331600efaf9ec5796c238180106 Mon Sep 17 00:00:00 2001 From: BlockMen Date: Sat, 27 Sep 2014 18:16:26 +0200 Subject: Add optional framed glasslike drawtype --- src/nodedef.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/nodedef.cpp') diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 31156ce68..8a5cff3bf 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -607,6 +607,7 @@ public: bool new_style_water = g_settings->getBool("new_style_water"); bool new_style_leaves = g_settings->getBool("new_style_leaves"); + bool connected_glass = g_settings->getBool("connected_glass"); bool opaque_water = g_settings->getBool("opaque_water"); bool enable_shaders = g_settings->getBool("enable_shaders"); bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping"); @@ -666,6 +667,15 @@ public: f->solidness = 0; f->visual_solidness = 1; break; + case NDT_GLASSLIKE_FRAMED_OPTIONAL: + f->solidness = 0; + f->visual_solidness = 1; + if (connected_glass) { + f->drawtype = NDT_GLASSLIKE_FRAMED; + } else { + f->drawtype = NDT_GLASSLIKE; + } + break; case NDT_ALLFACES: f->solidness = 0; f->visual_solidness = 1; -- cgit v1.2.3