From 64fa59e24f7b3e046b7dfeba930e44c86e32668e Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 13 Nov 2011 12:48:05 +0200 Subject: Generic NodeMetadata text input --- src/nodemetadata.h | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-) (limited to 'src/nodemetadata.h') diff --git a/src/nodemetadata.h b/src/nodemetadata.h index d81ade96c..5b2f129a1 100644 --- a/src/nodemetadata.h +++ b/src/nodemetadata.h @@ -25,16 +25,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include /* - Used for storing: + NodeMetadata stores arbitary amounts of data for special blocks. + Used for furnaces, chests and signs. - Oven: - - Item that is being burned - - Burning time - - Item stack that is being heated - - Result item stack - - Sign: - - Text + There are two interaction methods: inventory menu and text input. + Only one can be used for a single metadata, thus only inventory OR + text input should exist in a metadata. */ class Inventory; @@ -67,8 +63,10 @@ public: virtual std::string getInventoryDrawSpecString(){return "";} // primarily used for locking chests, but others can play too virtual std::string getOwner(){ return std::string(""); } - virtual void setOwner(std::string t){ } - + virtual void setOwner(std::string t){} + virtual bool allowsTextInput(){ return false; } + virtual std::string getText(){ return ""; } + virtual void setText(const std::string &t){} protected: static void registerType(u16 id, Factory f); private: -- cgit v1.2.3