From 6c5a6967ecc162befc44f1adf15bcc9d11658ff7 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Mon, 18 May 2015 22:30:25 -0400 Subject: Split ObjDef/ObjDefManager out to objdef.cpp --- src/objdef.h | 97 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 src/objdef.h (limited to 'src/objdef.h') diff --git a/src/objdef.h b/src/objdef.h new file mode 100644 index 000000000..9e0c0b001 --- /dev/null +++ b/src/objdef.h @@ -0,0 +1,97 @@ +/* +Minetest +Copyright (C) 2010-2015 kwolekr, Ryan Kwolek + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef OBJDEF_HEADER +#define OBJDEF_HEADER + +#include +#include +#include "irrlichttypes.h" + +class IGameDef; +class INodeDefManager; + +#define OBJDEF_INVALID_INDEX ((u32)(-1)) +#define OBJDEF_INVALID_HANDLE 0 +#define OBJDEF_HANDLE_SALT 0x00585e6fu +#define OBJDEF_MAX_ITEMS (1 << 18) +#define OBJDEF_UID_MASK ((1 << 7) - 1) + +typedef u32 ObjDefHandle; + +enum ObjDefType { + OBJDEF_GENERIC, + OBJDEF_BIOME, + OBJDEF_ORE, + OBJDEF_DECORATION, + OBJDEF_SCHEMATIC, +}; + +class ObjDef { +public: + virtual ~ObjDef() {} + + u32 index; + u32 uid; + ObjDefHandle handle; + std::string name; +}; + +// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is +// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted, +// so the same ObjDef instance must not be referenced multiple +class ObjDefManager { +public: + ObjDefManager(IGameDef *gamedef, ObjDefType type); + virtual ~ObjDefManager(); + + virtual const char *getObjectTitle() const { return "ObjDef"; } + + virtual void clear(); + virtual ObjDef *getByName(const std::string &name) const; + + //// Add new/get/set object definitions by handle + virtual ObjDefHandle add(ObjDef *obj); + virtual ObjDef *get(ObjDefHandle handle) const; + virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj); + + //// Raw variants that work on indexes + virtual u32 addRaw(ObjDef *obj); + + // It is generally assumed that getRaw() will always return a valid object + // This won't be true if people do odd things such as call setRaw() with NULL + virtual ObjDef *getRaw(u32 index) const; + virtual ObjDef *setRaw(u32 index, ObjDef *obj); + + size_t getNumObjects() const { return m_objects.size(); } + ObjDefType getType() const { return m_objtype; } + INodeDefManager *getNodeDef() const { return m_ndef; } + + u32 validateHandle(ObjDefHandle handle) const; + static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid); + static bool decodeHandle(ObjDefHandle handle, u32 *index, + ObjDefType *type, u32 *uid); + +protected: + INodeDefManager *m_ndef; + std::vector m_objects; + ObjDefType m_objtype; +}; + +#endif -- cgit v1.2.3