From bba4563d89b6708d75a4053c69873dff0d747538 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Thu, 3 Jan 2019 17:04:26 +0100 Subject: Proselytize the network. Use IEEE F32 (#8030) * Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions --- src/object_properties.cpp | 54 +++++++++++++++++++++++------------------------ 1 file changed, 27 insertions(+), 27 deletions(-) (limited to 'src/object_properties.cpp') diff --git a/src/object_properties.cpp b/src/object_properties.cpp index d42fbcc6c..e08eca7c9 100644 --- a/src/object_properties.cpp +++ b/src/object_properties.cpp @@ -41,7 +41,7 @@ std::string ObjectProperties::dump() os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge); os << ", visual=" << visual; os << ", mesh=" << mesh; - os << ", visual_size=" << PP2(visual_size); + os << ", visual_size=" << PP(visual_size); os << ", textures=["; for (const std::string &texture : textures) { os << "\"" << texture << "\" "; @@ -74,17 +74,17 @@ std::string ObjectProperties::dump() void ObjectProperties::serialize(std::ostream &os) const { - writeU8(os, 3); // version, protocol_version >= 36 + writeU8(os, 4); // PROTOCOL_VERSION >= 37 writeS16(os, hp_max); writeU8(os, physical); - writeF1000(os, weight); - writeV3F1000(os, collisionbox.MinEdge); - writeV3F1000(os, collisionbox.MaxEdge); - writeV3F1000(os, selectionbox.MinEdge); - writeV3F1000(os, selectionbox.MaxEdge); + writeF32(os, weight); + writeV3F32(os, collisionbox.MinEdge); + writeV3F32(os, collisionbox.MaxEdge); + writeV3F32(os, selectionbox.MinEdge); + writeV3F32(os, selectionbox.MaxEdge); writeU8(os, pointable); os << serializeString(visual); - writeV2F1000(os, visual_size); + writeV3F32(os, visual_size); writeU16(os, textures.size()); for (const std::string &texture : textures) { os << serializeString(texture); @@ -93,7 +93,7 @@ void ObjectProperties::serialize(std::ostream &os) const writeV2S16(os, initial_sprite_basepos); writeU8(os, is_visible); writeU8(os, makes_footstep_sound); - writeF1000(os, automatic_rotate); + writeF32(os, automatic_rotate); // Added in protocol version 14 os << serializeString(mesh); writeU16(os, colors.size()); @@ -101,19 +101,19 @@ void ObjectProperties::serialize(std::ostream &os) const writeARGB8(os, color); } writeU8(os, collideWithObjects); - writeF1000(os, stepheight); + writeF32(os, stepheight); writeU8(os, automatic_face_movement_dir); - writeF1000(os, automatic_face_movement_dir_offset); + writeF32(os, automatic_face_movement_dir_offset); writeU8(os, backface_culling); os << serializeString(nametag); writeARGB8(os, nametag_color); - writeF1000(os, automatic_face_movement_max_rotation_per_sec); + writeF32(os, automatic_face_movement_max_rotation_per_sec); os << serializeString(infotext); os << serializeString(wield_item); writeS8(os, glow); writeU16(os, breath_max); - writeF1000(os, eye_height); - writeF1000(os, zoom_fov); + writeF32(os, eye_height); + writeF32(os, zoom_fov); writeU8(os, use_texture_alpha); // Add stuff only at the bottom. @@ -123,19 +123,19 @@ void ObjectProperties::serialize(std::ostream &os) const void ObjectProperties::deSerialize(std::istream &is) { int version = readU8(is); - if (version != 3) + if (version != 4) throw SerializationError("unsupported ObjectProperties version"); hp_max = readS16(is); physical = readU8(is); - weight = readF1000(is); - collisionbox.MinEdge = readV3F1000(is); - collisionbox.MaxEdge = readV3F1000(is); - selectionbox.MinEdge = readV3F1000(is); - selectionbox.MaxEdge = readV3F1000(is); + weight = readF32(is); + collisionbox.MinEdge = readV3F32(is); + collisionbox.MaxEdge = readV3F32(is); + selectionbox.MinEdge = readV3F32(is); + selectionbox.MaxEdge = readV3F32(is); pointable = readU8(is); visual = deSerializeString(is); - visual_size = readV2F1000(is); + visual_size = readV3F32(is); textures.clear(); u32 texture_count = readU16(is); for (u32 i = 0; i < texture_count; i++){ @@ -145,7 +145,7 @@ void ObjectProperties::deSerialize(std::istream &is) initial_sprite_basepos = readV2S16(is); is_visible = readU8(is); makes_footstep_sound = readU8(is); - automatic_rotate = readF1000(is); + automatic_rotate = readF32(is); mesh = deSerializeString(is); colors.clear(); u32 color_count = readU16(is); @@ -153,18 +153,18 @@ void ObjectProperties::deSerialize(std::istream &is) colors.push_back(readARGB8(is)); } collideWithObjects = readU8(is); - stepheight = readF1000(is); + stepheight = readF32(is); automatic_face_movement_dir = readU8(is); - automatic_face_movement_dir_offset = readF1000(is); + automatic_face_movement_dir_offset = readF32(is); backface_culling = readU8(is); nametag = deSerializeString(is); nametag_color = readARGB8(is); - automatic_face_movement_max_rotation_per_sec = readF1000(is); + automatic_face_movement_max_rotation_per_sec = readF32(is); infotext = deSerializeString(is); wield_item = deSerializeString(is); glow = readS8(is); breath_max = readU16(is); - eye_height = readF1000(is); - zoom_fov = readF1000(is); + eye_height = readF32(is); + zoom_fov = readF32(is); use_texture_alpha = readU8(is); } -- cgit v1.2.3