From 8161ab573fd6f8a45b3986278ce7fc1596140526 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Mon, 24 Jun 2013 04:17:50 +0200 Subject: Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture --- src/particles.cpp | 60 ++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 37 insertions(+), 23 deletions(-) (limited to 'src/particles.cpp') diff --git a/src/particles.cpp b/src/particles.cpp index 1d814f619..88905d40d 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -57,7 +57,9 @@ Particle::Particle( float expirationtime, float size, bool collisiondetection, - AtlasPointer ap + video::ITexture *texture, + v2f texpos, + v2f texsize ): scene::ISceneNode(smgr->getRootSceneNode(), smgr) { @@ -70,8 +72,9 @@ Particle::Particle( m_material.setFlag(video::EMF_BILINEAR_FILTER, false); m_material.setFlag(video::EMF_FOG_ENABLE, true); m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - m_material.setTexture(0, ap.atlas); - m_ap = ap; + m_material.setTexture(0, texture); + m_texpos = texpos; + m_texsize = texsize; // Particle related @@ -180,14 +183,19 @@ void Particle::updateLight(ClientEnvironment &env) void Particle::updateVertices() { video::SColor c(255, m_light, m_light, m_light); + f32 tx0 = m_texpos.X; + f32 tx1 = m_texpos.X + m_texsize.X; + f32 ty0 = m_texpos.Y; + f32 ty1 = m_texpos.Y + m_texsize.Y; + m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0, - c, m_ap.x0(), m_ap.y1()); + c, tx0, ty1); m_vertices[1] = video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0, - c, m_ap.x1(), m_ap.y1()); + c, tx1, ty1); m_vertices[2] = video::S3DVertex(m_size/2,m_size/2,0, 0,0,0, - c, m_ap.x1(), m_ap.y0()); + c, tx1, ty0); m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0, - c ,m_ap.x0(), m_ap.y0()); + c, tx0, ty0); for(u16 i=0; i<4; i++) { @@ -248,19 +256,19 @@ void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, { // Texture u8 texid = myrand_range(0,5); - AtlasPointer ap = tiles[texid].texture; - float size = rand()%64/512.; - float visual_size = BS*size; - float texsize = size*2; + video::ITexture *texture = tiles[texid].texture; - float x1 = ap.x1(); - float y1 = ap.y1(); + // Only use first frame of animated texture + f32 ymax = 1; + if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) + ymax /= tiles[texid].animation_frame_count; - ap.size.X = (ap.x1() - ap.x0()) * texsize; - ap.size.Y = (ap.x1() - ap.x0()) * texsize; - - ap.pos.X = ap.x0() + (x1 - ap.x0()) * ((rand()%64)/64.-texsize); - ap.pos.Y = ap.y0() + (y1 - ap.y0()) * ((rand()%64)/64.-texsize); + float size = rand()%64/512.; + float visual_size = BS*size; + v2f texsize(size*2, ymax*size*2); + v2f texpos; + texpos.X = ((rand()%64)/64.-texsize.X); + texpos.Y = ymax*((rand()%64)/64.-texsize.Y); // Physics v3f velocity( (rand()%100/50.-1)/1.5, @@ -285,7 +293,9 @@ void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, rand()%100/100., // expiration time visual_size, true, - ap); + texture, + texpos, + texsize); } /* @@ -296,7 +306,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, u16 amount, float time, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, AtlasPointer ap, u32 id) + bool collisiondetection, video::ITexture *texture, u32 id) { m_gamedef = gamedef; m_smgr = smgr; @@ -314,7 +324,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, m_minsize = minsize; m_maxsize = maxsize; m_collisiondetection = collisiondetection; - m_ap = ap; + m_texture = texture; m_time = 0; for (u16 i = 0; i<=m_amount; i++) @@ -362,7 +372,9 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env) exptime, size, m_collisiondetection, - m_ap); + m_texture, + v2f(0.0, 0.0), + v2f(1.0, 1.0)); m_spawntimes.erase(i); } else @@ -398,7 +410,9 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env) exptime, size, m_collisiondetection, - m_ap); + m_texture, + v2f(0.0, 0.0), + v2f(1.0, 1.0)); } } } -- cgit v1.2.3