From 062de11b4cff30861dd4e9eb56f131d821f34b51 Mon Sep 17 00:00:00 2001 From: Novatux Date: Sun, 26 Jan 2014 11:40:21 +0100 Subject: Fix rendering glitches when far from the center of the map --- src/particles.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/particles.h') diff --git a/src/particles.h b/src/particles.h index 7c89a79bf..101fc49ce 100644 --- a/src/particles.h +++ b/src/particles.h @@ -67,19 +67,20 @@ class Particle : public scene::ISceneNode virtual void OnRegisterSceneNode(); virtual void render(); - void step(float dtime, ClientEnvironment &env); + void step(float dtime); bool get_expired () { return m_expiration < m_time; } private: - void updateLight(ClientEnvironment &env); + void updateLight(); void updateVertices(); video::S3DVertex m_vertices[4]; float m_time; float m_expiration; + ClientEnvironment *m_env; IGameDef *m_gamedef; core::aabbox3d m_box; core::aabbox3d m_collisionbox; @@ -94,6 +95,7 @@ private: u8 m_light; bool m_collisiondetection; bool m_vertical; + v3s16 m_camera_offset; }; class ParticleSpawner @@ -144,7 +146,7 @@ class ParticleSpawner bool m_vertical; }; -void allparticles_step (float dtime, ClientEnvironment &env); +void allparticles_step (float dtime); void allparticlespawners_step (float dtime, ClientEnvironment &env); void delete_particlespawner (u32 id); -- cgit v1.2.3