From 2b1eff772524fca8249fd64028e5cbfeabc127a0 Mon Sep 17 00:00:00 2001 From: khonkhortisan Date: Mon, 22 Apr 2013 11:35:10 -0700 Subject: Allow vertical axis particle rotation constraint Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments --- src/particles.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/particles.h') diff --git a/src/particles.h b/src/particles.h index 327dcbc9e..7c89a79bf 100644 --- a/src/particles.h +++ b/src/particles.h @@ -42,6 +42,7 @@ class Particle : public scene::ISceneNode float expirationtime, float size, bool collisiondetection, + bool vertical, video::ITexture *texture, v2f texpos, v2f texsize @@ -92,6 +93,7 @@ private: float m_size; u8 m_light; bool m_collisiondetection; + bool m_vertical; }; class ParticleSpawner @@ -108,6 +110,7 @@ class ParticleSpawner float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, + bool vertical, video::ITexture *texture, u32 id); @@ -138,6 +141,7 @@ class ParticleSpawner video::ITexture *m_texture; std::vector m_spawntimes; bool m_collisiondetection; + bool m_vertical; }; void allparticles_step (float dtime, ClientEnvironment &env); -- cgit v1.2.3