From 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Sun, 22 Mar 2015 20:09:44 +0100 Subject: Protect Player::hud from concurrent modifications Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct --- src/player.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/player.cpp') diff --git a/src/player.cpp b/src/player.cpp index 0da761eed..88c5634e3 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -240,6 +240,7 @@ void Player::deSerialize(std::istream &is, std::string playername) u32 Player::addHud(HudElement *toadd) { + JMutexAutoLock lock(m_mutex); u32 id = getFreeHudID(); if (id < hud.size()) @@ -252,6 +253,8 @@ u32 Player::addHud(HudElement *toadd) HudElement* Player::getHud(u32 id) { + JMutexAutoLock lock(m_mutex); + if (id < hud.size()) return hud[id]; @@ -260,6 +263,8 @@ HudElement* Player::getHud(u32 id) HudElement* Player::removeHud(u32 id) { + JMutexAutoLock lock(m_mutex); + HudElement* retval = NULL; if (id < hud.size()) { retval = hud[id]; @@ -270,6 +275,8 @@ HudElement* Player::removeHud(u32 id) void Player::clearHud() { + JMutexAutoLock lock(m_mutex); + while(!hud.empty()) { delete hud.back(); hud.pop_back(); -- cgit v1.2.3