From 3a74b84007f2c0f0690524459cc935616f8805d2 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Sun, 14 Feb 2016 17:45:06 +0100 Subject: Player::accelerateHorizontal/Vertical should be member of LocalPlayer --- src/player.cpp | 35 ----------------------------------- 1 file changed, 35 deletions(-) (limited to 'src/player.cpp') diff --git a/src/player.cpp b/src/player.cpp index dd5e04509..623dde230 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -111,41 +111,6 @@ Player::~Player() clearHud(); } -// Horizontal acceleration (X and Z), Y direction is ignored -void Player::accelerateHorizontal(v3f target_speed, f32 max_increase) -{ - if(max_increase == 0) - return; - - v3f d_wanted = target_speed - m_speed; - d_wanted.Y = 0; - f32 dl = d_wanted.getLength(); - if(dl > max_increase) - dl = max_increase; - - v3f d = d_wanted.normalize() * dl; - - m_speed.X += d.X; - m_speed.Z += d.Z; - -} - -// Vertical acceleration (Y), X and Z directions are ignored -void Player::accelerateVertical(v3f target_speed, f32 max_increase) -{ - if(max_increase == 0) - return; - - f32 d_wanted = target_speed.Y - m_speed.Y; - if(d_wanted > max_increase) - d_wanted = max_increase; - else if(d_wanted < -max_increase) - d_wanted = -max_increase; - - m_speed.Y += d_wanted; - -} - v3s16 Player::getLightPosition() const { return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); -- cgit v1.2.3