From 3fb0d2fb65c968f91c333a1d31d2d7a1a02ab7d1 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 15 Jan 2011 03:28:19 +0200 Subject: Players are left on server while server is running. No passwords yet. --- src/player.h | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) (limited to 'src/player.h') diff --git a/src/player.h b/src/player.h index fc87a5edd..9330bdd54 100644 --- a/src/player.h +++ b/src/player.h @@ -96,9 +96,10 @@ public: virtual bool isLocal() const = 0; virtual void updateLight(u8 light_at_pos) {}; - - virtual bool isClientConnected() { return false; } - virtual void setClientConnected(bool) {} + + // NOTE: Use peer_id == 0 for disconnected + /*virtual bool isClientConnected() { return false; } + virtual void setClientConnected(bool) {}*/ bool touching_ground; bool in_water; @@ -118,8 +119,9 @@ protected: class ServerRemotePlayer : public Player { public: - ServerRemotePlayer(bool client_connected): - m_client_connected(client_connected) + /*ServerRemotePlayer(bool client_connected): + m_client_connected(client_connected)*/ + ServerRemotePlayer() { } virtual ~ServerRemotePlayer() @@ -135,7 +137,7 @@ public: { } - virtual bool isClientConnected() + /*virtual bool isClientConnected() { return m_client_connected; } @@ -145,7 +147,7 @@ public: } // This - bool m_client_connected; + bool m_client_connected;*/ private: }; -- cgit v1.2.3