From 9b551d5cbcaf71a8c39bbf7e886290649aed4799 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sun, 2 Nov 2014 03:47:43 +0100 Subject: Implement WieldMeshSceneNode which improves wield mesh rendering - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. --- src/player.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/player.h') diff --git a/src/player.h b/src/player.h index a5cc7123f..435875233 100644 --- a/src/player.h +++ b/src/player.h @@ -249,8 +249,6 @@ public: bool swimming_vertical; bool camera_barely_in_ceiling; - u8 light; - Inventory inventory; f32 movement_acceleration_default; -- cgit v1.2.3