From b318e82356c185b54ef4cd404704422ea24fa277 Mon Sep 17 00:00:00 2001 From: Giuseppe Bilotta Date: Wed, 10 Aug 2011 08:06:30 +0200 Subject: Refactor player's eye position coding Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. --- src/player.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/player.h') diff --git a/src/player.h b/src/player.h index 00a1d4408..45454e9e1 100644 --- a/src/player.h +++ b/src/player.h @@ -67,6 +67,14 @@ public: return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); } + v3f getEyePosition() + { + // This is at the height of the eyes of the current figure + // return m_position + v3f(0, BS+BS/2, 0); + // This is more like in minecraft + return m_position + v3f(0,BS+(5*BS)/8,0); + } + virtual void setPosition(const v3f &position) { m_position = position; -- cgit v1.2.3