From b1965ac20922e3722392114bd63a22b403dcbe98 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Wed, 25 Jun 2014 20:28:41 -0400 Subject: Clean up rollback --- src/rollback_interface.cpp | 385 ++++++++++++--------------------------------- 1 file changed, 100 insertions(+), 285 deletions(-) (limited to 'src/rollback_interface.cpp') diff --git a/src/rollback_interface.cpp b/src/rollback_interface.cpp index 808b07fed..c35ad5781 100644 --- a/src/rollback_interface.cpp +++ b/src/rollback_interface.cpp @@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" + RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef) { INodeDefManager *ndef = gamedef->ndef(); @@ -42,275 +43,89 @@ RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef) param1 = n.param1; param2 = n.param2; NodeMetadata *metap = map->getNodeMetadata(p); - if(metap){ + if (metap) { std::ostringstream os(std::ios::binary); metap->serialize(os); meta = os.str(); } } + std::string RollbackAction::toString() const { - switch(type){ - case TYPE_SET_NODE: { - std::ostringstream os(std::ios::binary); - os<<"[set_node"; - os<<" "; - os<<"("< (" << serializeJsonString(n_new.name); + os << ", " << itos(n_new.param1); + os << ", " << itos(n_new.param2); + os << ", " << serializeJsonString(n_new.meta); + os << ')'; + case TYPE_MODIFY_INVENTORY_STACK: + os << "modify_inventory_stack ("; + os << serializeJsonString(inventory_location); + os << ", " << serializeJsonString(inventory_list); + os << ", " << inventory_index; + os << ", " << (inventory_add ? "add" : "remove"); + os << ", " << serializeJsonString(inventory_stack.getItemString()); + os << ')'; default: - return "none"; + return ""; } + return os.str(); } -void RollbackAction::fromStream(std::istream &is) throw(SerializationError) -{ - int c = is.get(); - if(c != '['){ - is.putback(c); - throw SerializationError("RollbackAction: starting [ not found"); - } - - std::string id; - std::getline(is, id, ' '); - - if(id == "set_node") - { - c = is.get(); - if(c != '('){ - is.putback(c); - throw SerializationError("RollbackAction: starting ( not found"); - } - // Position - std::string px_raw; - std::string py_raw; - std::string pz_raw; - std::getline(is, px_raw, ','); - std::getline(is, py_raw, ','); - std::getline(is, pz_raw, ')'); - c = is.get(); - if(c != ' '){ - is.putback(c); - throw SerializationError("RollbackAction: after-p ' ' not found"); - } - v3s16 loaded_p(stoi(px_raw), stoi(py_raw), stoi(pz_raw)); - // Old node - std::string old_name; - try{ - old_name = deSerializeJsonString(is); - }catch(SerializationError &e){ - errorstream<<"Serialization error in RollbackAction::fromStream(): " - <<"old_name: "<ndef(); - // Both are of the same name, so a single definition is needed - const ContentFeatures &def = ndef->get(n_old.name); - // If the type is flowing liquid, action is not important - if(def.liquid_type == LIQUID_FLOWING) - return false; - // Otherwise action is important - return true; } - default: + if (type != TYPE_SET_NODE) return true; - } + // If names differ, action is always important + if(n_old.name != n_new.name) + return true; + // If metadata differs, action is always important + if(n_old.meta != n_new.meta) + return true; + INodeDefManager *ndef = gamedef->ndef(); + // Both are of the same name, so a single definition is needed + const ContentFeatures &def = ndef->get(n_old.name); + // If the type is flowing liquid, action is not important + if (def.liquid_type == LIQUID_FLOWING) + return false; + // Otherwise action is important + return true; } + bool RollbackAction::getPosition(v3s16 *dst) const { - switch(type){ - case RollbackAction::TYPE_SET_NODE: - if(dst) *dst = p; + switch (type) { + case TYPE_SET_NODE: + if (dst) *dst = p; return true; - case RollbackAction::TYPE_MODIFY_INVENTORY_STACK: { + case TYPE_MODIFY_INVENTORY_STACK: { InventoryLocation loc; loc.deSerialize(inventory_location); - if(loc.type != InventoryLocation::NODEMETA) + if (loc.type != InventoryLocation::NODEMETA) { return false; - if(dst) *dst = loc.p; + } + if (dst) *dst = loc.p; return true; } default: return false; } } + bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const { - try{ - switch(type){ + try { + switch (type) { case TYPE_NOTHING: return true; case TYPE_SET_NODE: { @@ -321,40 +136,39 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam MapNode current_node = map->getNodeNoEx(p); std::string current_name = ndef->get(current_node).name; // If current node not the new node, it's bad - if(current_name != n_new.name) + if (current_name != n_new.name) { return false; - /*// If current node not the new node and not ignore, it's bad - if(current_name != n_new.name && current_name != "ignore") - return false;*/ + } // Create rollback node MapNode n(ndef, n_old.name, n_old.param1, n_old.param2); // Set rollback node - try{ - if(!map->addNodeWithEvent(p, n)){ - infostream<<"RollbackAction::applyRevert(): " - <<"AddNodeWithEvent failed at " - <addNodeWithEvent(p, n)) { + infostream << "RollbackAction::applyRevert(): " + << "AddNodeWithEvent failed at " + << PP(p) << " for " << n_old.name + << std::endl; return false; } - NodeMetadata *meta = map->getNodeMetadata(p); - if(n_old.meta != ""){ - if(!meta){ + if (n_old.meta.empty()) { + map->removeNodeMetadata(p); + } else { + NodeMetadata *meta = map->getNodeMetadata(p); + if (!meta) { meta = new NodeMetadata(gamedef); - if(!map->setNodeMetadata(p, meta)){ + if (!map->setNodeMetadata(p, meta)) { delete meta; - infostream<<"RollbackAction::applyRevert(): " - <<"setNodeMetadata failed at " - <deSerialize(is); - } else { - map->removeNodeMetadata(p); } - // NOTE: This same code is in scriptapi.cpp - // Inform other things that the metadata has changed + // Inform other things that the meta data has changed v3s16 blockpos = getContainerPos(p, MAP_BLOCKSIZE); MapEditEvent event; event.type = MEET_BLOCK_NODE_METADATA_CHANGED; @@ -362,12 +176,14 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam map->dispatchEvent(&event); // Set the block to be saved MapBlock *block = map->getBlockNoCreateNoEx(blockpos); - if(block) + if (block) { block->raiseModified(MOD_STATE_WRITE_NEEDED, - "NodeMetaRef::reportMetadataChange"); - }catch(InvalidPositionException &e){ - infostream<<"RollbackAction::applyRevert(): " - <<"InvalidPositionException: "<idef()); + std::string real_name = gamedef->idef()->getAlias(inventory_stack.name); Inventory *inv = imgr->getInventory(loc); - if(!inv){ - infostream<<"RollbackAction::applyRevert(): Could not get " - "inventory at "<getList(inventory_list); - if(!list){ - infostream<<"RollbackAction::applyRevert(): Could not get " - "inventory list \""<getSize() <= inventory_index){ - infostream<<"RollbackAction::applyRevert(): List index " - <getSize() <= inventory_index) { + infostream << "RollbackAction::applyRevert(): List index " + << inventory_index << " too large in " + << "inventory list \"" << inventory_list << "\" in " + << inventory_location << std::endl; } // If item was added, take away item, otherwise add removed item - if(inventory_add){ + if (inventory_add) { // Silently ignore different current item - if(list->getItem(inventory_index).name != stack.name) + if (list->getItem(inventory_index).name != real_name) return false; - list->takeItem(inventory_index, stack.count); + list->takeItem(inventory_index, inventory_stack.count); } else { - list->addItem(inventory_index, stack); + list->addItem(inventory_index, inventory_stack); } // Inventory was modified; send to clients imgr->setInventoryModified(loc); return true; } default: - errorstream<<"RollbackAction::applyRevert(): type not handled" - <