From bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2 Mon Sep 17 00:00:00 2001 From: Brandon Date: Sun, 10 Jul 2016 00:08:26 -0500 Subject: Sound API: Add fading sounds --- src/script/common/c_content.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/script/common/c_content.cpp') diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 5fe5af58d..8696ad7cb 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -680,6 +680,7 @@ void read_server_sound_params(lua_State *L, int index, if(lua_istable(L, index)){ getfloatfield(L, index, "gain", params.gain); getstringfield(L, index, "to_player", params.to_player); + getfloatfield(L, index, "fade", params.fade); lua_getfield(L, index, "pos"); if(!lua_isnil(L, -1)){ v3f p = read_v3f(L, -1)*BS; @@ -712,6 +713,7 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec) } else if(lua_istable(L, index)){ getstringfield(L, index, "name", spec.name); getfloatfield(L, index, "gain", spec.gain); + getfloatfield(L, index, "fade", spec.fade); } else if(lua_isstring(L, index)){ spec.name = lua_tostring(L, index); } -- cgit v1.2.3