From 4c40e0775ca564296a56f72ff3adce50ba925b0c Mon Sep 17 00:00:00 2001 From: paramat Date: Fri, 3 Nov 2017 19:10:53 +0000 Subject: Player eye height: Make this a settable player object property --- src/script/common/c_content.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/script/common') diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 1bbfac25f..73661a7b6 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -266,6 +266,7 @@ void read_object_properties(lua_State *L, int index, if (getfloatfield(L, -1, "stepheight", prop->stepheight)) prop->stepheight *= BS; getboolfield(L, -1, "can_zoom", prop->can_zoom); + getfloatfield(L, -1, "eye_height", prop->eye_height); getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate); lua_getfield(L, -1, "automatic_face_movement_dir"); @@ -359,7 +360,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "stepheight"); lua_pushboolean(L, prop->can_zoom); lua_setfield(L, -2, "can_zoom"); - + lua_pushnumber(L, prop->eye_height); + lua_setfield(L, -2, "eye_height"); lua_pushnumber(L, prop->automatic_rotate); lua_setfield(L, -2, "automatic_rotate"); if (prop->automatic_face_movement_dir) -- cgit v1.2.3