From 31fe72dbac3d53e8da21ef116ccf99febbc5196e Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Sat, 15 Mar 2014 16:28:59 -0400 Subject: Remove lua_State parameter from LuaError::LuaError --- src/script/cpp_api/s_server.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/script/cpp_api/s_server.cpp') diff --git a/src/script/cpp_api/s_server.cpp b/src/script/cpp_api/s_server.cpp index 98320b578..bffd4d3fa 100644 --- a/src/script/cpp_api/s_server.cpp +++ b/src/script/cpp_api/s_server.cpp @@ -33,7 +33,7 @@ bool ScriptApiServer::getAuth(const std::string &playername, getAuthHandler(); lua_getfield(L, -1, "get_auth"); if(lua_type(L, -1) != LUA_TFUNCTION) - throw LuaError(NULL, "Authentication handler missing get_auth"); + throw LuaError("Authentication handler missing get_auth"); lua_pushstring(L, playername.c_str()); if(lua_pcall(L, 1, 1, errorhandler)) scriptError(); @@ -48,13 +48,13 @@ bool ScriptApiServer::getAuth(const std::string &playername, std::string password; bool found = getstringfield(L, -1, "password", password); if(!found) - throw LuaError(NULL, "Authentication handler didn't return password"); + throw LuaError("Authentication handler didn't return password"); if(dst_password) *dst_password = password; lua_getfield(L, -1, "privileges"); if(!lua_istable(L, -1)) - throw LuaError(NULL, "Authentication handler didn't return privilege table"); + throw LuaError("Authentication handler didn't return privilege table"); if(dst_privs) readPrivileges(-1, *dst_privs); lua_pop(L, 1); @@ -74,7 +74,7 @@ void ScriptApiServer::getAuthHandler() } lua_remove(L, -2); // Remove minetest if(lua_type(L, -1) != LUA_TTABLE) - throw LuaError(NULL, "Authentication handler table not valid"); + throw LuaError("Authentication handler table not valid"); } void ScriptApiServer::readPrivileges(int index, std::set &result) @@ -108,7 +108,7 @@ void ScriptApiServer::createAuth(const std::string &playername, lua_getfield(L, -1, "create_auth"); lua_remove(L, -2); // Remove auth handler if(lua_type(L, -1) != LUA_TFUNCTION) - throw LuaError(NULL, "Authentication handler missing create_auth"); + throw LuaError("Authentication handler missing create_auth"); lua_pushstring(L, playername.c_str()); lua_pushstring(L, password.c_str()); if(lua_pcall(L, 2, 0, errorhandler)) @@ -128,7 +128,7 @@ bool ScriptApiServer::setPassword(const std::string &playername, lua_getfield(L, -1, "set_password"); lua_remove(L, -2); // Remove auth handler if(lua_type(L, -1) != LUA_TFUNCTION) - throw LuaError(NULL, "Authentication handler missing set_password"); + throw LuaError("Authentication handler missing set_password"); lua_pushstring(L, playername.c_str()); lua_pushstring(L, password.c_str()); if(lua_pcall(L, 2, 1, errorhandler)) -- cgit v1.2.3