From ab433775777c4f5055bcf4d2a1cffc506c4f9961 Mon Sep 17 00:00:00 2001 From: sapier Date: Sat, 25 May 2013 00:51:02 +0200 Subject: Move scriptapi to separate folder (by sapier) On the lua side, notably minetest.env:() should now be replaced by minetest.(). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) --- src/script/cpp_api/scriptapi.h | 82 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 src/script/cpp_api/scriptapi.h (limited to 'src/script/cpp_api/scriptapi.h') diff --git a/src/script/cpp_api/scriptapi.h b/src/script/cpp_api/scriptapi.h new file mode 100644 index 000000000..bbd0bdda7 --- /dev/null +++ b/src/script/cpp_api/scriptapi.h @@ -0,0 +1,82 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef SCRIPTAPI_H_ +#define SCRIPTAPI_H_ + +#include +#include +#include + +#include "cpp_api/s_base.h" +#include "cpp_api/s_player.h" +#include "cpp_api/s_env.h" +#include "cpp_api/s_node.h" +#include "cpp_api/s_inventory.h" +#include "cpp_api/s_entity.h" + +class ModApiBase; + +/*****************************************************************************/ +/* Scriptapi <-> Core Interface */ +/*****************************************************************************/ + +class ScriptApi + : virtual public ScriptApiBase, + public ScriptApiPlayer, + public ScriptApiEnv, + public ScriptApiNode, + public ScriptApiDetached, + public ScriptApiEntity +{ +public: + ScriptApi(); + ScriptApi(Server* server); + ~ScriptApi(); + + // Returns true if script handled message + bool on_chat_message(const std::string &name, const std::string &message); + + /* server */ + void on_shutdown(); + + /* auth */ + bool getAuth(const std::string &playername, + std::string *dst_password, std::set *dst_privs); + void createAuth(const std::string &playername, + const std::string &password); + bool setPassword(const std::string &playername, + const std::string &password); + + /** register a lua api module to scriptapi */ + static bool registerModApiModule(ModApiBase* prototype); + /** load a mod **/ + bool loadMod(const std::string &scriptpath,const std::string &modname); + +private: + void getAuthHandler(); + void readPrivileges(int index,std::set &result); + + bool scriptLoad(const char *path); + + static std::vector* m_mod_api_modules; + +}; + +#endif /* SCRIPTAPI_H_ */ -- cgit v1.2.3