From 3face01a202040e4feff3b0936b4aa89c051c98d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?D=C3=A1niel=20Juh=C3=A1sz?= Date: Sat, 10 Feb 2018 22:04:16 +0200 Subject: Node definition manager refactor (#7016) * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager --- src/script/lua_api/l_client.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/script/lua_api/l_client.cpp') diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index 230cbe7a2..2d36e977c 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -311,7 +311,7 @@ int ModApiClient::l_get_node_def(lua_State *L) IGameDef *gdef = getGameDef(L); assert(gdef); - INodeDefManager *ndef = gdef->ndef(); + const NodeDefManager *ndef = gdef->ndef(); assert(ndef); if (!lua_isstring(L, 1)) -- cgit v1.2.3