From 4ee6be856d435dff010244c910d5dafe2bfbeb1e Mon Sep 17 00:00:00 2001 From: red-001 Date: Thu, 6 Apr 2017 07:14:31 +0100 Subject: [CSM] Add support for positional audio. (#5516) Fixes parts of #5389. --- src/script/lua_api/l_client.cpp | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) (limited to 'src/script/lua_api/l_client.cpp') diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index 5a0cd5cc3..2d906985f 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -194,6 +194,45 @@ int ModApiClient::l_get_meta(lua_State *L) return 1; } +int ModApiClient::l_sound_play(lua_State *L) +{ + ISoundManager *sound = getClient(L)->getSoundManager(); + + SimpleSoundSpec spec; + read_soundspec(L, 1, spec); + float gain = 1.0 ; + bool looped = false; + s32 handle; + + if (lua_istable(L, 2)) { + getfloatfield(L, 2, "gain", gain); + getboolfield(L, 2, "loop", looped); + + lua_getfield(L, 2, "pos"); + if (!lua_isnil(L, -1)) { + v3f pos = read_v3f(L, -1) * BS; + lua_pop(L, 1); + handle = sound->playSoundAt(spec.name, looped, gain * spec.gain, pos); + lua_pushinteger(L, handle); + return 1; + } + } + + handle = sound->playSound(spec.name, looped, gain * spec.gain); + lua_pushinteger(L, handle); + + return 1; +} + +int ModApiClient::l_sound_stop(lua_State *L) +{ + u32 handle = luaL_checkinteger(L, 1); + + getClient(L)->getSoundManager()->stopSound(handle); + + return 0; +} + void ModApiClient::Initialize(lua_State *L, int top) { API_FCT(get_current_modname); @@ -209,4 +248,6 @@ void ModApiClient::Initialize(lua_State *L, int top) API_FCT(get_wielded_item); API_FCT(disconnect); API_FCT(get_meta); + API_FCT(sound_play); + API_FCT(sound_stop); } -- cgit v1.2.3