From 63ac62ec8abe30f0d6dd2cfe0ddaab291c36893f Mon Sep 17 00:00:00 2001 From: red-001 Date: Sat, 1 Apr 2017 12:40:56 +0100 Subject: [CSM] Add function and chat command to disconnect from server. (#5487) --- src/script/lua_api/l_client.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/script/lua_api/l_client.cpp') diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index 7cb89188d..5f9474702 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -25,8 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "gettext.h" #include "l_internal.h" #include "lua_api/l_item.h" +#include "mainmenumanager.h" #include "util/string.h" +extern MainGameCallback *g_gamecallback; + int ModApiClient::l_get_current_modname(lua_State *L) { lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); @@ -107,6 +110,20 @@ int ModApiClient::l_send_respawn(lua_State *L) return 0; } +// disconnect() +int ModApiClient::l_disconnect(lua_State *L) +{ + // Stops badly written Lua code form causing boot loops + if (getClient(L)->isShutdown()) { + lua_pushboolean(L, false); + return 1; + } + + g_gamecallback->disconnect(); + lua_pushboolean(L, true); + return 1; +} + // gettext(text) int ModApiClient::l_gettext(lua_State *L) { @@ -178,4 +195,5 @@ void ModApiClient::Initialize(lua_State *L, int top) API_FCT(get_node); API_FCT(get_node_or_nil); API_FCT(get_wielded_item); + API_FCT(disconnect); } -- cgit v1.2.3