From 7ddf67aa1478813e12a5fcdfb4986b9e5adfe62f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Sun, 16 Jul 2017 10:47:31 +0200 Subject: Chat protocol rewrite (#5117) * New TOCLIENT_CHAT_MESSAGE packet * Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat * Handle TOCLIENT_CHAT_MESSAGE new structure client side * Client chat queue should use a specific object * SendChatMessage: use the right packet depending on protocol version (not complete yet) * Add chatmessage(type) objects and handle them client side (partially) * Use ChatMessage instead of std::wstring server side * Update with timestamp support --- src/script/lua_api/l_client.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/script/lua_api/l_client.cpp') diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index 1077d5f2d..e7d75cce7 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "l_client.h" +#include "chatmessage.h" #include "clientenvironment.h" #include "common/c_content.h" #include "common/c_converter.h" @@ -80,7 +81,7 @@ int ModApiClient::l_display_chat_message(lua_State *L) return 0; std::string message = luaL_checkstring(L, 1); - getClient(L)->pushToChatQueue(utf8_to_wide(message)); + getClient(L)->pushToChatQueue(new ChatMessage(utf8_to_wide(message))); lua_pushboolean(L, true); return 1; } -- cgit v1.2.3