From 86d7f84b899a507e979f1845f2057cce6f84e743 Mon Sep 17 00:00:00 2001 From: Jozef Behran Date: Sat, 10 Aug 2019 19:45:44 +0200 Subject: Merge pull request #8776 from osjc/FixGetNode Finish getNode cleanup --- src/script/lua_api/l_env.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'src/script/lua_api/l_env.cpp') diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 711bd3fdd..34e079af7 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -350,7 +350,7 @@ int ModApiEnvMod::l_get_node(lua_State *L) // pos v3s16 pos = read_v3s16(L, 1); // Do it - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); // Return node pushnode(L, n, env->getGameDef()->ndef()); return 1; @@ -366,7 +366,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L) v3s16 pos = read_v3s16(L, 1); // Do it bool pos_ok; - MapNode n = env->getMap().getNodeNoEx(pos, &pos_ok); + MapNode n = env->getMap().getNode(pos, &pos_ok); if (pos_ok) { // Return node pushnode(L, n, env->getGameDef()->ndef()); @@ -392,7 +392,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L) u32 dnr = time_to_daynight_ratio(time_of_day, true); bool is_position_ok; - MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok); + MapNode n = env->getMap().getNode(pos, &is_position_ok); if (is_position_ok) { const NodeDefManager *ndef = env->getGameDef()->ndef(); lua_pushinteger(L, n.getLightBlend(dnr, ndef)); @@ -417,7 +417,7 @@ int ModApiEnvMod::l_place_node(lua_State *L) MapNode n = readnode(L, 2, ndef); // Don't attempt to load non-loaded area as of now - MapNode n_old = env->getMap().getNodeNoEx(pos); + MapNode n_old = env->getMap().getNode(pos); if(n_old.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; @@ -446,7 +446,7 @@ int ModApiEnvMod::l_dig_node(lua_State *L) v3s16 pos = read_v3s16(L, 1); // Don't attempt to load non-loaded area as of now - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); if(n.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; @@ -469,7 +469,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L) v3s16 pos = read_v3s16(L, 1); // Don't attempt to load non-loaded area as of now - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); if(n.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; @@ -491,7 +491,7 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L) } v3s16 pos = read_v3s16(L, 1); - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef())); return 1; } @@ -506,7 +506,7 @@ int ModApiEnvMod::l_get_node_level(lua_State *L) } v3s16 pos = read_v3s16(L, 1); - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef())); return 1; } @@ -522,7 +522,7 @@ int ModApiEnvMod::l_set_node_level(lua_State *L) u8 level = 1; if(lua_isnumber(L, 2)) level = lua_tonumber(L, 2); - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level)); env->setNode(pos, n); return 1; @@ -539,7 +539,7 @@ int ModApiEnvMod::l_add_node_level(lua_State *L) u8 level = 1; if(lua_isnumber(L, 2)) level = lua_tonumber(L, 2); - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level)); env->setNode(pos, n); return 1; @@ -780,7 +780,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L) std::vector list = FacePositionCache::getFacePositions(d); for (const v3s16 &i : list) { v3s16 p = pos + i; - content_t c = env->getMap().getNodeNoEx(p).getContent(); + content_t c = env->getMap().getNode(p).getContent(); if (CONTAINS(filter, c)) { push_v3s16(L, p); return 1; @@ -832,7 +832,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L) for (s16 y = minp.Y; y <= maxp.Y; y++) for (s16 z = minp.Z; z <= maxp.Z; z++) { v3s16 p(x, y, z); - content_t c = env->getMap().getNodeNoEx(p).getContent(); + content_t c = env->getMap().getNode(p).getContent(); std::vector::iterator it = std::find(filter.begin(), filter.end(), c); if (it != filter.end()) { @@ -898,10 +898,10 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L) for (s16 z = minp.Z; z <= maxp.Z; z++) { s16 y = minp.Y; v3s16 p(x, y, z); - content_t c = env->getMap().getNodeNoEx(p).getContent(); + content_t c = env->getMap().getNode(p).getContent(); for (; y <= maxp.Y; y++) { v3s16 psurf(x, y + 1, z); - content_t csurf = env->getMap().getNodeNoEx(psurf).getContent(); + content_t csurf = env->getMap().getNode(psurf).getContent(); if (c != CONTENT_AIR && csurf == CONTENT_AIR && CONTAINS(filter, c)) { push_v3s16(L, v3s16(x, y, z)); -- cgit v1.2.3