From 22df02d25bb1ddb1de48e645c5256621ce9a9ed9 Mon Sep 17 00:00:00 2001 From: you Date: Sun, 20 May 2018 14:51:50 +0200 Subject: Fix missing ignore textures (#7326) --- src/script/lua_api/l_item.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/script/lua_api/l_item.cpp') diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp index d7e9f0a5b..46c1c98a0 100644 --- a/src/script/lua_api/l_item.cpp +++ b/src/script/lua_api/l_item.cpp @@ -536,11 +536,16 @@ int ModApiItemMod::l_register_item_raw(lua_State *L) idef->registerItem(def); // Read the node definition (content features) and register it - if(def.type == ITEM_NODE){ + if (def.type == ITEM_NODE) { ContentFeatures f = read_content_features(L, table); + // when a mod reregisters ignore, only texture changes and such should + // be done + if (f.name == "ignore") + return 0; + content_t id = ndef->set(f.name, f); - if(id > MAX_REGISTERED_CONTENT){ + if (id > MAX_REGISTERED_CONTENT) { throw LuaError("Number of registerable nodes (" + itos(MAX_REGISTERED_CONTENT+1) + ") exceeded (" + name + ")"); -- cgit v1.2.3