From 2504da28afcaf34235c760f13da1f0fc615aa10b Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Wed, 7 Jan 2015 19:08:51 +0000 Subject: Fix direction property of HUD --- src/script/lua_api/l_object.cpp | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) (limited to 'src/script/lua_api/l_object.cpp') diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 7f98c9458..4286840fe 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -442,7 +442,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L) // Do it v3f offset_first = v3f(0, 0, 0); v3f offset_third = v3f(0, 0, 0); - + if(!lua_isnil(L, 2)) offset_first = read_v3f(L, 2); if(!lua_isnil(L, 3)) @@ -914,7 +914,11 @@ int ObjectRef::l_hud_add(lua_State *L) elem->text = getstringfield_default(L, 2, "text", ""); elem->number = getintfield_default(L, 2, "number", 0); elem->item = getintfield_default(L, 2, "item", 0); - elem->dir = getintfield_default(L, 2, "dir", 0); + elem->dir = getintfield_default(L, 2, "direction", 0); + + // Deprecated, only for compatibility's sake + if (elem->dir == 0) + elem->dir = getintfield_default(L, 2, "dir", 0); lua_getfield(L, 2, "alignment"); elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); @@ -1075,6 +1079,10 @@ int ObjectRef::l_hud_get(lua_State *L) lua_pushnumber(L, e->item); lua_setfield(L, -2, "item"); + lua_pushnumber(L, e->dir); + lua_setfield(L, -2, "direction"); + + // Deprecated, only for compatibility's sake lua_pushnumber(L, e->dir); lua_setfield(L, -2, "dir"); @@ -1095,7 +1103,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L) u32 flags = 0; u32 mask = 0; bool flag; - + const EnumString *esp = es_HudBuiltinElement; for (int i = 0; esp[i].str; i++) { if (getboolfield(L, 2, esp[i].str, flag)) { -- cgit v1.2.3