From 58d83a7bb2f992194c3df304b1dcbb81f98f78c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?D=C3=A1niel=20Juh=C3=A1sz?= Date: Fri, 10 Mar 2017 18:25:58 +0100 Subject: Hardware coloring for itemstacks Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge. --- src/script/lua_api/l_object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/script/lua_api/l_object.cpp') diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index f9d2754e7..0699705cb 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -737,7 +737,7 @@ int ObjectRef::l_set_properties(lua_State *L) ObjectProperties *prop = co->accessObjectProperties(); if (!prop) return 0; - read_object_properties(L, 2, prop); + read_object_properties(L, 2, prop, getServer(L)->idef()); co->notifyObjectPropertiesModified(); return 0; } -- cgit v1.2.3